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    Stonetop is currently available for pre-order! See below.

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    by Jeremy Strandberg, copiously illustrated by Lucie Arnoux

     

    Stonetop is a “hearth fantasy” tabletop RPG set in an Iron Age that never was. The players portray the heroes of an isolated village near the edge of the known world. Their adventures focus on dealing with threats to the village and seizing opportunities. These aren’t rootless mercenaries seeking fortune and glory; they’re exceptional people, taking risks on behalf of their friends, family, and neighbors.

     

    The physical package is comprised of two books in a custom slipcase: Stonetop, which contains the complete rules of play and extensive GM guidance; and The Wider World and Other Wonders, an comprehensive setting guide.

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    by Adam Schwaninger, with illustrations by Donna Almendrala

     

    A tabletop roleplaying game about animals on the fringes of society doing things normal people do.

     

    Order fast food, go shopping, shoot some pool, run for office; but remember, you're animals. Actually, maybe ignore that last one. It might keep you from committing low-stakes crimes against humanity.

     

    PDF includes rules of play, prompt tables, print-and-play cards for six different animals, and .png assets of the cards for use in online play.

     

    Please note that the original edition of this game is available in pay-what-you-want form on itch.

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    by Jason Lutes, with illustrations by Keny Widjaja

     

    This best-selling supplement for Dungeon World combines collaborative world-building with the old-school reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. Sections include:

     

    • Draw the Map: guidelines for collaborative cartography
    • Lead the Way: alternative rules for followers, by Jeremy Strandberg
    • See the World: new moves and guidelines for overland travel
    • Weather the Storm: suggestions and moves for handling weather
    • Ask the Fates: a host of tables for generating wilderness adventure
    • Plumb the Depths: rules for creating dungeons on the fly
    • Live to Tell the Tale: five new compendium classes
    • Trust Your Gut: advice for improvising wilderness adventure
    • Name Every Person: sample name lists for people, places, and mounts

     

    While rules additions and modifications in The Perilous WIlds are tailored to Dungeon World, the majority of the content is system-neutral.

     

    The Perilous Wilds is currently only available in PDF form.

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    by Jason Lutes, with illustrations by various artists

     

    56 original monsters for Dungeon World, illustrated and organized in page spreads by climate and terrain type for ease of use at the table.

     

    Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of their unconscious by Dream Eaters, or lost in a maze created by an Architect Lichen; these and many other calamitous critters await your call.

     

    A Book of Beasts is currently only available in PDF form.

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    by Marshall Miller and Mark Tygart

     

    56 original monsters for Dungeon World, illustrated and organized in page spreads by climate and terrain type for ease of use at the table.

     

    Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of their unconscious by Dream Eaters, or lost in a maze created by an Architect Lichen; these and many other calamitous critters await your call.

     

    A Book of Beasts is currently only available in PDF form.

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